Gallant Reality - Behind Digital Extremes
Digital Extremes is the studio behind last spring's
Xbox 360 and Playstation 3 release, Dark Sector.
Since then the title has sold nearly one million
copies. More recently the studio partnered with 2K
Games to assist in bringing the award-winning Xbox
360 game, Bioshock, to the Playstation 3. The studio
itself can be found in one of London's few upscale
high-rise office buildings, with quite the 18th floor view.
Alongside Dark Sector and Bioshock, Digital Extremes
are also the co-creators, or rather co-masterminds,
behind the Unreal series, the
world-renowned series of first-person shooter video
games. Partnering with Epic games, the studio that
today brings Xbox 360 owners the Gears of War series,
Digital Extreme's debuted the first Unreal in
1997. Since then the series has sold upward of 10
million copies.
Digital Extremes was originally started by studio CEO, James Schmalz, on the University of Waterloo's campus. The studio later moved to London and now employs a near 100 strong staff. Brother of James Schmalz, Michael Schmalz is Digital Extreme's president.
Interrobang: What are the staff and atmosphere like here at Digital Extremes?
Michael Schmalz: Well, I think we try to have a fairly open and collaborative type atmosphere. We do a lot of things to encourage people to get to know their peers and to work in teams. We provide lunches for everyone from Monday through Thursday so that people can eat on-site here and have a chance to relax and get to know some of their co-workers. So I would say that teamwork, getting to know each other and communicating is a big focus of what we are like as a company.
Interrobang: With the success of Dark Sector,
do you plan on expanding on the story or IP at
all in the future?
Michael Schmalz: We have no plans right now.
Interrobang: Is it something you would be interested
in?
Michael Schmalz: We'll have to see. We have
some other projects that are lined up. I'm not saying
that there's no chance there will be, say, a Dark Sector
follow-up, but right now we're focusing on other
things.
Interrobang: How does Digital Extremes go
about finding new talent for the studio?
Michael Schmalz: It's difficult to find good talent.
We essentially have a full-time [human resources]
manager who's primarily responsible for recruiting, and we look all over the world. We have people in About
our company from Japan and India and Korea and
Asia, all over the world, South America. We will bring
in the talent from where-ever. However, we do benefit
from being in South Western Ontario and being
located in close proximity to a lot of good colleges
and universities that are turning out new graduates
who are very capable to enter the video game industry.
Interrobang: What goals do you and Digital Extremes
have for the future of the company?
Michael Schmalz: I think we want to take over the
world. [Laughs] No, seriously, I think our goal is still
to make the very best video games that we can and
I think to raise our profile within the industry, and
within our community here as well.
Interrobang: How do you plan to do that exactly?
Michael Schmalz: Well, I guess our plan is to keep
making great video games. We have several video
game projects that we're working on that will be unveiled
shortly that we're extremely excited about.
Extreme Resources
The Digital Extremes human resources manager
that Michael Schmalz mentions just so happens to
be Kate Roberts, who took me on a tour of their studio.
From the enormous fully-stocked lunch room
that plays host to two full-time chefs, to the spacious
offices, it wouldn't be far fetched to assume the studio
is a home away from home, complete with
shower.
As human resources manager of a studio that
seems too good of a workplace to be true, speaking
with Roberts I attempt to unearth drawbacks to game
development.
Interrobang: What sorts of misconceptions are
there with working at a game development studio?
Roberts: One is about the hours worked at the
game studio. Now it is true actually that there are
times when long hours are required. I think perhaps
five, ten years ago it was more the norm to be working
extremely long hours often, but I would say these
days and the way we really like planning and we really
work towards planning, that's becoming not so
true, more of a myth.
Interrobang: Why is Digital Extremes so accommodating?
Roberts: It's something that makes the industry really
unique, I think, and it's a really unique perk that
we have. It sets us apart from regular tech companies.
Maybe it's got something to do with the past
and being a really fun place to work. You kind of want
to foster the fun and the creativity. Maybe a full belly
helps to foster creativity.
Interrobang: It's not any wasted expense at
all?
Roberts: Absolutely not, absolutely not.
Interrobang: That's coming from an employee! [laughs]
Roberts: Absolutely not! [laughs]
About Dark Sector
Dark Sector is a mature-rated thirdperson
shooter wherein players
control lead character Hayden
Tenno, a covert operative sent solo
into one twisted situation involving
biological warfare.